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Old Dec 03, 2006, 07:57 PM // 19:57   #1
Ascalonian Squire
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Default (Kinda) New Rit, would like some advice

Hi folks. i have some questions regarding Rits, could you please answer some of them?
-Is it possible to use signet of creation over and over? thus making your spirits last for as long as you can recast it? Because the recharge time for that is 10s and the effect lasts for 30s..
-As you can see, i´m quite new at rits. Already had one, but deleted it (couldn´t lvl-up as fast as the sin, so i abbandoned the rit). Now i´m giving it a new try..Wich equip would you recommend to pass through the factions campaing? (besides +energy armor). I was thinking about those kits of 20/20 wand + 20/20 offhand some crafters make, just to get cast and recharge times to reasonable levels..anything better?
-Do Rits get as much hate as they had at the begining of Factions? If so, is there any doable solo (or hench-friendly) build out there? I´m thinking of a MM-bomber build, but dunno if it´ll work on the mainland...
Sorry for not reading all the other posts to search for the answers
Thanks in advance for any tips,
Sado
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Old Dec 03, 2006, 08:45 PM // 20:45   #2
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Hey

- You can use Signet Of Creation as many times as you want, but after you cast it once, your spirits will die after 30 seconds. So you can recast it, but the effect does not reapply.

- Why don`t you want the +energy armor? Anyways, for the most part, your weaps won`t matter. With most builds, you can hold an item, so that takes away your weapon slot.

- Ritualists are loved

- MM can help alot if you want to solo
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Old Dec 03, 2006, 10:20 PM // 22:20   #3
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Actually, the only piece i´m sure i´ll use is the +energy armor.. So i asked about the other items (wand/focus or staff). Think I´ll go with wand + offhand of each atb (altough it may cost a lot ), so i can adapt to most of the situations..
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Old Dec 03, 2006, 11:57 PM // 23:57   #4
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I like Health armour myself, though I should use energy armour I suspect, since I run on so little when holding items.

Builds I like in general are partial healing/partial channeling builds for example, as you can support heal when needed or chain attack spells. An example of this is

Essence Strike
Spirit Burn
Gaze from Beyond
Preservation
Mend Body and Soul
Soothing Memories
Generous Was Tsungrai
Res Signet

With full investment in Channeling/Restoration (Say 16/13 or 15/14) you get a solid bit of healing, a spirit to work off of and some decent damage output. It's just an example but it serves well.

Communing builds can work too, as cabn channeling builds or restoration builds, but going with a dual purpose build can be good for the flexibility.
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Old Dec 04, 2006, 12:12 AM // 00:12   #5
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Rits are pretty useless now after the recent nerf - the only thing they're good for is solo farming on low-level maps without monks. The buff to the channeling line arrived too late to make a difference and the increased energy costs to spirits on communing/resto means they are no longer convincing builds to include in a team.

I find the most fun playing Rit/N as a minion bomber - that says pretty much how poorly thought out the Rit skills are as a whole.

You can see how ANet doesn't care anymore about Rits in nightfall - no Rit hero, no nice new Rit armours (the only new one is the mummy which looks ugly). The new skills in NF are poor copies of the ones in factions or mild variations - the only nod to synergy with the new classes was Vocal was Sogolon and even that isn't really that nice to use...

If you have a Rit, the best thing you can do for it is to walk it into a river and leave it there. You wont be finding any nice buffs for it from ANet - ever.
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Old Dec 04, 2006, 01:06 AM // 01:06   #6
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Meet the most dificult hero to be obtained at nightfall.. What class is he btw?
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Old Dec 04, 2006, 01:59 AM // 01:59   #7
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pwn'd.
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Old Dec 04, 2006, 02:33 AM // 02:33   #8
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LOL
Quote:
Rits are pretty useless now after the recent nerf - the only thing they're good for is solo farming on low-level maps without monks
WHAT?!?!? hmmm last time i checked Fow and UW aint low level maps...
and i constantly run a restore cap-runner build in ab...

Quote:
no nice new Rit armours (the only new one is the mummy which looks ugly)
that is the worst way to show that Anet does not care for rits

Quote:
the increased energy costs to spirits on communing/resto means they are no longer convincing builds to include in a team.
i beg to differ. the increased cost of some spirits ended the reign of ritual lord's build of spammin defensive spirits..but at the same time there are many other viable spirits and spells which are so crucial in keeping a team alive...ask any experienced monk how important an experienced restorer rit is to the team...
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Old Dec 04, 2006, 06:36 AM // 06:36   #9
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Quote:
Originally Posted by oinkers

If you have a Rit, the best thing you can do for it is to walk it into a river and leave it there. You wont be finding any nice buffs for it from ANet - ever.
Purely opinion I know, but I would like to know how one comes to such a conclusion.I have heard the same about Assassin.I have never REALLY tried Assassin much, but have been in groups where it owned the pants off of the warriors and dervishes.If used properly it is quite potent.And just like warriors and other classes, probably 70% or better don't have a friggin clue how to use the class to the max of it's abilities.So how are any useless?Just because some can't use them right yet?I do however use Rits...and it takes a bit, at least for me it did, to learn them proper, but once learned...Very adaptable and valuable.

Every class gets nerfed, and it never makes any useless.Just means you have to learn a new way to play it.Who wants to play a game where you learn one way to do it and you own it from then on...I guess some would like that but it would get dreadfully dull to me.
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Old Dec 04, 2006, 07:31 AM // 07:31   #10
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Quote:
Originally Posted by EmptySpiral1283

Every class gets nerfed, and it never makes any useless.Just means you have to learn a new way to play it.Who wants to play a game where you learn one way to do it and you own it from then on...I guess some would like that but it would get dreadfully dull to me.
Rangers and monks and necros dont get nerfed so such a great extent. Only significant ranger nerf was EoE and that was really minor (change the triggering level). Monks? Spirit bond - only affected farmers not PvEr's like me. No other significant nerfs for them. Necros? They rule everywhere in FoW/UW/Tombs/Deep. Only OoB was tweaked.

Rits? Almost all spirits are now 25 energy now. On a base of about 40, this is ridiculous.
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Old Dec 04, 2006, 07:43 AM // 07:43   #11
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Quote:
Originally Posted by Ell the Bell
LOL

that is the worst way to show that Anet does not care for rits

1. NF doesn't have a Rit hero in the mainline mission lines
2. NF doesn't have decent Rit armor - the mummy wrappings looks like it was drawn up in 5 minutes
3. NF doesn't have any new compelling Rit spells. At least eles got searing flames.

Read my post in its entirety.

How may PUGs in NF do see that accept Rits? Too few. It's because ANet doesn't care for them and it shows in them not being accepted because of their so-so healing, so-so damage, so-so- protection, and so-so everything.
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Old Dec 04, 2006, 07:49 AM // 07:49   #12
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Quote:
Originally Posted by Sado The One


Meet the most dificult hero to be obtained at nightfall.. What class is he btw?
He's whatever class you want him to be - his primary is changeable.

Pwnd pwnd.
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Old Dec 04, 2006, 11:27 AM // 11:27   #13
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either ur gettin in bad pug groups or just that ur biased about rits...

i dun have a problem completing missions with pugs or getting in groups for that matter...
rit doin so-so in everything is purely opinion based...how many sins get accepted into groups in nightfall...let alone factions...

ive been playin my rit since factions came out, true it got hit by a nerf bat but it is still the most adaptable and flexible character..in my opinion at least...

btw, almost all spirits are 25 e???o rly??not in my skill list...
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Old Dec 04, 2006, 12:20 PM // 12:20   #14
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Quote:
Originally Posted by oinkers
1. NF doesn't have a Rit hero in the mainline mission lines
2. NF doesn't have decent Rit armor - the mummy wrappings looks like it was drawn up in 5 minutes
3. NF doesn't have any new compelling Rit spells. At least eles got searing flames.

Read my post in its entirety.

How may PUGs in NF do see that accept Rits? Too few. It's because ANet doesn't care for them and it shows in them not being accepted because of their so-so healing, so-so damage, so-so- protection, and so-so everything.
1. There is also no Sin and Mesmer in the mainline story missions, so does that mean they suck as well.
2. That's called "taste" you can't slag off a class because YOU don't like it's armor.
3. What about skills like Renewing Surge, Angish, Signet of Binding, Spirit's Gift and Wielder's Zeal?

Also I had no problems completing NF as my Rt and I always get invite in DoA, weird.

According to you they can "so-so" pretty much everything, isn't flexability grand.

Quote:
Originally Posted by oinkers
He's whatever class you want him to be - his primary is changeable.

Pwnd pwnd.
Also the Rt hero is as changeable as everyone else, no more no less so yes you are "pwnd pwnd"

Last edited by Razorwood; Dec 04, 2006 at 12:29 PM // 12:29..
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Old Dec 04, 2006, 12:36 PM // 12:36   #15
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Quote:
Originally Posted by oinkers
He's whatever class you want him to be - his primary is changeable.

Pwnd pwnd.
He's a ritualist, can't change class. Get facts right.

so, so I have to say it?

Pwnd pwnd pwnd.

Ritualists may have been hit hard in a few places, but the channeling line buffs are amazing. I feel they need a bit more from some weapon spells (given that you can only have one active), and that item spells need a bit more strength, but overall it seems like thy've gotten very solid. Soul Twisting should go back to 5 energy, now that spirits are more costly.

Since an item spell sacrifices your weapon damage, your innate bonuses (say 20% recharge/20%fast casting) and your weapon mods (health, energy or armour for example) as well as staff/focus energy, many need to be more powerful. For example, compared to a +10 AL staff, with base +10 energy etc, you gain only 5 AL and 10 energy using Mighty Was Vorizun, while losing your weapon attacks, your recharge bonuses and having to pay a skill slot and energy for it. Not exactly a good deal.
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Old Dec 04, 2006, 12:49 PM // 12:49   #16
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Quote:
Originally Posted by oinkers
2. NF doesn't have decent Rit armor - the mummy wrappings looks like it was drawn up in 5 minutes
I think that's a matter of personal taste. I've had tons of people saying that the mummy armor looks wonderful on my ritualist, and it's one of the reasons why I ditched my main character in favor of my ritualist when playing through Nightfall for the first time.
Also, it's not the only new rit armor in Nightfall, there's Vabbian too. Which in my opinion is uglier than the mummy armor.

Quote:
Originally Posted by oinkers
How may PUGs in NF do see that accept Rits? Too few. It's because ANet doesn't care for them and it shows in them not being accepted because of their so-so healing, so-so damage, so-so- protection, and so-so everything.
I haven't had much trouble in finding groups in Nightfall. Ritualist MM totally owns some of the missions, and while communing was hit hard by the nerf, I can still run a very effective protective spirit build when not going MM or using a channeling/restoration build. True, there are nasty people around that make it harder to get into PUGs both in Factions and Nightfall, but patience is the key. At least there are still people around who appreciate the rit for the powerful and versatile help they can give.

Last edited by Perynne; Dec 04, 2006 at 12:59 PM // 12:59..
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Old Dec 04, 2006, 01:09 PM // 13:09   #17
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Quote:
Originally Posted by Epinephrine
Ritualists may have been hit hard in a few places, but the channeling line buffs are amazing. I feel they need a bit more from some weapon spells (given that you can only have one active)
Only being able to have one weapon spell active does make sense since it replaces your weapon.

But I do agree some do need changing, a lot should be more spamable so you can benifit your team. Of course the duration on some would have to be lowered to counteract.
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Old Dec 04, 2006, 01:46 PM // 13:46   #18
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OMG, my post has turned to a flame war!?!? >.<'
Well, what about ignoring the GWmaster oinkers-think he´d never seen one of those videos of rits farming the UW-and come back o the topic? ^^
The point is: how can I be effective in lvling (still lvl 13, second mission of shing jea island..¬¬) and besides, on the game? Will I ever have to be a support healer/prot or can i take more agressive routes? Could you please give an example of an effective channeling build? (don´t forget i haven´t capped any elites yet, but you can put them on the builds, just for later reference...)
Thanks
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Old Dec 04, 2006, 02:13 PM // 14:13   #19
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I've never really been fond of channelling I prefer offensive spirits, i'm also trying to teach them bad words but it isn't working

Skills are something like this:

Boon of creation
Painful Bond
Pain
Bloodsong
Anguish

Disenchantment / The interupt spirit that I can't remember the name of / Shadow song, depending on where I am

Flesh of my flesh
Ritual Lord (Elite)

Attributes are mainly spawing and communing with a bit in channelling for Painful bond.

Might not be the best build in the world but it worked for me though Factions and Nightfall (Once I'd gotten the skills of course).

I also ran back to Ascalon at the weekend and pretty much solo'd every mission up until Lion's Arch (I never bothered doing anything past that point). Yes it's not hard but I had fun doing it. Each mission was filled with players (I'm nice and like helping) but most of the time they had no idea what they were doing.

Last edited by Razorwood; Dec 04, 2006 at 02:57 PM // 14:57..
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Old Dec 04, 2006, 03:52 PM // 15:52   #20
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Quote:
Originally Posted by oinkers
1. NF doesn't have a Rit hero in the mainline mission lines
2. NF doesn't have decent Rit armor - the mummy wrappings looks like it was drawn up in 5 minutes
3. NF doesn't have any new compelling Rit spells. At least eles got searing flames.

Read my post in its entirety.

How may PUGs in NF do see that accept Rits? Too few. It's because ANet doesn't care for them and it shows in them not being accepted because of their so-so healing, so-so damage, so-so- protection, and so-so everything.
1. Who cares.I can make my other class hero have Rt for secondary and get by till I unlock the Rit.

2.Yeah that's a good judge of how good a class is.If a class is rubbish because their armor sucks based on opinion and taste, well for me, get rid of the Warrior first off, from all chapters, Monk from Prophecies, Mesmer from everything but Factions,Ranger, Necro...so on. Taste in armor has nothing to do with the use of a class.Get real.

3.Perhaps they aren't compelling to you, it added each of my builds.On all classes, really.Not just Rit.

As for pugs, I never had a problem getting IN one.It was finding one that was decent.As for so so everything...Maybe in your hands I've never had a problem in UW, FoW, that isn't had with ALL classes, and get groups for the new elite easily.Do my share of damage, and/or healing as needed.Ah versatility is fun...I dunno what game you've been playing.

I don't know why anyone says any class is useless.I hate warrior, but that doesn't make them any less useful.Personal taste is no measure.Any class, with a person that knows how to play it, even Assassin, is useful, and great in PvE.

Quote:
Originally Posted by Sado The One
OMG, my post has turned to a flame war!?!? >.<'
Well, what about ignoring the GWmaster oinkers-think he´d never seen one of those videos of rits farming the UW-and come back o the topic? ^^
The point is: how can I be effective in lvling (still lvl 13, second mission of shing jea island..¬¬) and besides, on the game? Will I ever have to be a support healer/prot or can i take more agressive routes? Could you please give an example of an effective channeling build? (don´t forget i haven´t capped any elites yet, but you can put them on the builds, just for later reference...)
Thanks
You can be effective early on in several ways.Mainly Channeling or some light healing.Or heavy if you need to.Sadly, Rit's don't get the skills used in most builds until sorta late in the game.You will never have to be a support/healer, but learning to do it effectively will help you as sometimes it's necessary when a.-a inexperienced Monk needs a hand, b.-a Monk is not available.Depending on your style of play you might want to look into becoming a compliment to a Monk, as like has been said, a Rit./Monk combo in a team can be just as good, if not better, than a prot. Monk/heal Monk.Rit's have some pretty potent protect and heal skills.(in the hands of one that can use them, like any class)They aren't the same, but powerful nonetheless. If you need a hand pm me in game.

You can be aggressive if you like, it's pretty fun, and channeling can do some measurable damage.And from what you have said already I believe you saw the Rit tearing UW apart.So you know you can annihilate stuff Like with any class it just takes time, patience, and learning.I don't use channeling all that much lately, but I do remember there being a few builds on GWiki, the one that sticks out is the constant channeler..or something like that.
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